Android: Install ADB drivers for any device without OEM drivers

Figure 1. Android Robot

Figure 1. Android Robot

Well, I started my Android development on a Samsung I9100 Galaxy S II. I never had any trouble getting ADB to work on Microsoft Windows since I had the drivers from Samsung which was already installed due to my previous Cyanogenmod installation process. Afterwards, I received a Nexus 7 and a bit latter a Nexus 5 which became my primary development device of choice. Google did a good job by providing ADB drivers for All Nexus devices inside the SDK or as a small separate download on Android Developers website which was very easy to install. The trouble began when my development process involved testing my applications and games on devices other than Nexus ones I had. For some manufacturers I was never able to find the drivers. Finding the correct driver for each device was a huge pain until I found a solution that became a remedy for all my troubles getting ADB to work with any Android device, even without the OEM drivers. It even became my preferred alternative to manufacturer’s provided ADB drivers for all my other devices till this day, since I hate the bloat-ware and useless crap they provide along with their drivers which is inevitable to install anyway.

In the rest of this post I’m going to share my easy solution with you:

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Book Review: Application Development with Qt Creator - Second Edition

Almost three weeks ago I received a review request from one of the Packt Publishing staffs to review Application Development with Qt Creator, 2nd Edition written by Ray Rischpater which has been recently published by Packt Publishing. Since I’ve been developing cross platform Qt (cute, often mispronounced as Q-T cue-tee) applications from Qt 4 era back in 2008 – when Qt Creator was not around yet and the project was running by Trolltech at the time – and a handful of Qt Quick mobile applications over the past two years, I consider myself eligible enough to write a brief review on it. So, I was provided with a review copy and after reading it cover to cover, my thoughts on the book are as follows.

Application Development with Qt Creator, 2nd Edition

Application Development with Qt Creator, 2nd Edition

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Write Your Own Cross-Platform Cryptographic Library

Previously I’ve described the process of building Crypto++ on both FreeBSD and Windows using the GCC, MinGW and VC++ compilers.

Now, we want to develop our own cross-platform cryptographic wrapper library around Crypto++. I’ve already uploaded the full source code to GitHub. You can find the link to the code on GitHub at the end of this article.

Before you proceed, you have to build the Crypto++ library as I mentioned earlier here.

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How to Build C++ Cryptographic Library, Crypto++

Crypto++ is an awesome free and open source C++ class library of cryptographic algorithms and schemes which fully supports 32-bit and 64-bit architectures for many major operating systems, including FreeBSD, Linux, Solaris, Windows, Mac OS X and iOS. Currently, Crypto++ officially supports the following compilers:

  • MSVC 6.0 - 2010
  • GCC 3.3 - 4.5
  • C++Builder 2010
  • Intel C++ Compiler 9 - 11.1
  • Sun Studio 12u1, Express 1108, Express 06/10

The latest version at the time of this writing is 5.6.1.

In spite of the power that Crypto++ offers, building and using it can be a little bit tricky. In the following we will describe the process of building Crypto++ on both FreeBSD and Windows using the GCC, MinGW and VC++ compilers.

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Get nFringe to Work with Visual Studio 2012

As you’ve noticed there’s still no official support for Microsoft Visual Studio 2012 in recent Pixel Mine nFringe releases. While ago I came across an awesome forum post at Epic Games Forums which describs a simple process of getting nFringe to work with VS2012. Since then I’ve used it in my day to day development tasks and I had no difficulties at all using it. And damn, it’s pretty stable despite the fact that not officially supported by Pixel Mine. Even nFringe version 1.1 which I’ve tested is playing nice with VS2012.

The only prerequisite that you need is your previous VS2010 + nFringe installation to obtain some files from it. Once you’ve acquired these files you don’t need VS2010 or nFringe installer for further installations.

1. Open Windows Command Prompt (cmd.exe) and run the following commands:

> xcopy /E "C:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\IDE\Extensions\Pixel Mine" "C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE\Extensions\"
> xcopy /E "C:\Program Files (x86)\Microsoft Visual Studio 10.0\UnrealScript" "C:\Program Files (x86)\Microsoft Visual Studio 11.0\"

2. Open up extension.vsixmanifest in Notepad or your favorite editor and change VisualStudio Version to 11 (Note: In the following path change 1.1 with your nfringe version, e.g. 1.2).

> notepad "C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE\Extensions\Pixel Mine nFringe (UnrealScript)\1.1\extension.vsixmanifest"
extension.vsixmanifest

    <InstalledByMsi>true</InstalledByMsi>
    <SupportedProducts>
      <VisualStudio Version="11.0">

3. Run the following command to register nFringe extension in Visual Studio 2012:

> "C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE\devenv.exe" /setup

4. Finally, you need to re-validate your nFringe license in VS2012.

Happy coding ;)

Windows 8, Install .NET Framework 2.0 - 3.5 Offline

Well, I’ve failed to install .NET Framework 2.0/3.5 in Windows 8 using Program and Features in Control Panel, which I need for an older project I’ve done long ago. But I came across an easy solution which did the trick.

In Windows Command Prompt (cmd.exe) or Run dialog, enter the following command and hit Enter:

> Dism /online /enable-feature /featurename:NetFx3 /All /Source:x:\sources\sxs /LimitAccess

Replace x: with path of your Windows 8 installation DVD.

  • Note: You have to run cmd.exe as Administrator in order for this to work!