Building Unreal Engine 5.6 From the GitHub Source Code on Microsoft Windows

Building Unreal Engine 5.6 from the GitHub Source Code

Building Unreal Engine 5.6 from the GitHub Source Code

Alright… I’m back. Yes, I know—I vanished for a while. But just like the upcoming Unreal Engine 5.6 release, I’ve been quietly cooking in the shadows. And now… we’re both making a comeback.

Today’s tutorial is all about how to build Unreal Engine 5.6 from source—on Windows. That’s right, 5.6 isn’t officially out yet, but we’re not waiting around. If you’re impatient like me—or just curious to see what Epic’s brewing before the rest of the world—this video is for you.

Now, some of you patient folks out there might be thinking: “Why bother? Can’t I just wait for the release?” Fair question. But here’s the deal—I work for a company that publishes Unreal Engine plugins on the Fab Store. And they want their plugin ready on day zero when the new engine drops. The catch? Epic only allows you to submit plugins once the final version is officially released. So to stay ahead of the curve, we grab the source early, build it, test it, and make sure everything works before the launch day.

And hey, if you’re a Linux user—don’t worry—I’ve got a separate video coming soon. Just not today. Because building on Linux is like dating in your forties… not complicated, exactly—just different.

We’ll be diving into more Unreal Engine 5.6 goodness over the coming months, so buckle up, hit that subscribe button, and let’s get nerdy.

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Deploy Unreal Engine Projects to Android and Meta Quest 3S/3/Pro/2 in Standalone Mode

Deploy Unreal Engine Projects to Android and Meta Quest 3S/3/Pro/2 in Standalone Mode

Deploy Unreal Engine Projects to Android and Meta Quest 3S/3/Pro/2 in Standalone Mode

All right… so… you might be wondering—where have I been? Did I fall into a virtual void or some digital black hole? Did I get sucked into a never-ending loading screen? Did Unreal Engine finally crash me for good? Well, almost.

But I’m back! Back from the digital abyss. And let me tell you, I was this close to naming this video: ‘How to Deploy Your Soul to Standalone Mode’… because burnout is real, my friends.

Jokes aside, YOU—yes, you awesome people—kept me going. I read your comments. I saw your feedback. And honestly, some of those messages… they were half encouragement, half passive-aggressive ‘Bro, where’s the next tutorial?!’ You all have zero chills. But… I like that. That’s what got me here today.

So, by popular demand and an ungodly amount of coffee, here we are. Today, we will deploy your Unreal Engine projects to Meta Quest. We’re talking Android standalone mode, baby!

And if you’ve been struggling with this process, don’t worry. I’ve suffered so you don’t have to. You’re welcome!

But, before we dive into the screen-sharing and the real stuff, you know the drill. Smash that like button, subscribe, and drop a comment. If you don’t, I’ll deploy you into an infinite loop of beginner VR setup tutorials. Trust me, you don’t want that. So, it’s your call!

All right! Let’s get into it.

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