Alright, I’m back with another video.
If you caught the last one on building Unreal Engine 5.6 from source on Windows, you already know the drill. As promised—this is the GNU/Linux edition.
We’re doing it the Linux way this time: clean, efficient, and just a bit different. Let’s dive in.
UPDATE [2025/07/04]: The original NDK_ROOT
and NDKROOT
environment variables values used during the video shoot were misconfigured. That has now been corrected.