<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>Clang/LLVM on Mamadou Babaei</title>
    <link>https://www.babaei.net/tags/clang/llvm/</link>
    <description>Recent content in Clang/LLVM on Mamadou Babaei</description>
    <generator>Hugo -- gohugo.io</generator>
    <language>en-us</language><atom:link href="https://www.babaei.net/tags/clang/llvm/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>Building Unreal Engine 5.6 From the GitHub Source Code on GNU/Linux With Android Support</title>
      <link>https://www.babaei.net/blog/build-unreal-engine-from-github-source-code-gnu-linux-with-android-support/</link>
      <pubDate>Sun, 08 Jun 2025 10:07:00 +0200</pubDate>
      
      <guid>https://www.babaei.net/blog/build-unreal-engine-from-github-source-code-gnu-linux-with-android-support/</guid>
      <description>&lt;link rel=&#34;stylesheet&#34; href=&#34;https://www.babaei.net/css/hugo-easy-gallery.css&#34; /&gt;
&lt;div class=&#34;box&#34; &gt;
  &lt;figure  itemprop=&#34;associatedMedia&#34; itemscope itemtype=&#34;http://schema.org/ImageObject&#34;&gt;
    &lt;div class=&#34;img&#34;&gt;
      &lt;img itemprop=&#34;thumbnail&#34; src=&#34;https://www.babaei.net/blog/build-unreal-engine-from-github-source-code-gnu-linux-with-android-support/build-unreal-engine-from-github-source-code-gnu-linux-with-android-support.webp&#34; alt=&#34;Building Unreal Engine 5.6 from the GitHub Source Code With Android Support&#34;/&gt;
    &lt;/div&gt;
    &lt;a href=&#34;https://www.babaei.net/blog/build-unreal-engine-from-github-source-code-gnu-linux-with-android-support/build-unreal-engine-from-github-source-code-gnu-linux-with-android-support.webp&#34; itemprop=&#34;contentUrl&#34;&gt;&lt;/a&gt;
      &lt;figcaption&gt;
          &lt;p&gt;Building Unreal Engine 5.6 from the GitHub Source Code With Android Support&lt;/p&gt;
      &lt;/figcaption&gt;
  &lt;/figure&gt;
&lt;/div&gt;

&lt;p&gt;Alright, I’m back with another video.&lt;/p&gt;
&lt;p&gt;If you caught the &lt;a href=&#34;https://www.babaei.net/blog/build-unreal-engine-from-github-source-code-microsof-windows/&#34;&gt;last one on building Unreal Engine 5.6 from source on Windows&lt;/a&gt;, you already know the drill. As promised—this is the GNU/Linux edition.&lt;/p&gt;
&lt;p&gt;We’re doing it the Linux way this time: clean, efficient, and just a bit different. Let’s dive in.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;UPDATE [2025/07/04]&lt;/strong&gt;: &lt;em&gt;The original &lt;code&gt;NDK_ROOT&lt;/code&gt; and &lt;code&gt;NDKROOT&lt;/code&gt; environment variables values used during the video shoot were misconfigured. That has now been corrected.&lt;/em&gt;&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Building Unreal Engine 5.6 From the GitHub Source Code on GNU/Linux With Android Support</title>
      <link>https://www.babaei.net/blog/build-unreal-engine-from-github-source-code-gnu-linux-with-android-support/</link>
      <pubDate>Sun, 08 Jun 2025 10:07:00 +0200</pubDate>
      
      <guid>https://www.babaei.net/blog/build-unreal-engine-from-github-source-code-gnu-linux-with-android-support/</guid>
      <description>&lt;link rel=&#34;stylesheet&#34; href=&#34;https://www.babaei.net/css/hugo-easy-gallery.css&#34; /&gt;
&lt;div class=&#34;box&#34; &gt;
  &lt;figure  itemprop=&#34;associatedMedia&#34; itemscope itemtype=&#34;http://schema.org/ImageObject&#34;&gt;
    &lt;div class=&#34;img&#34;&gt;
      &lt;img itemprop=&#34;thumbnail&#34; src=&#34;https://www.babaei.net/blog/build-unreal-engine-from-github-source-code-gnu-linux-with-android-support/build-unreal-engine-from-github-source-code-gnu-linux-with-android-support.webp&#34; alt=&#34;Building Unreal Engine 5.6 from the GitHub Source Code With Android Support&#34;/&gt;
    &lt;/div&gt;
    &lt;a href=&#34;https://www.babaei.net/blog/build-unreal-engine-from-github-source-code-gnu-linux-with-android-support/build-unreal-engine-from-github-source-code-gnu-linux-with-android-support.webp&#34; itemprop=&#34;contentUrl&#34;&gt;&lt;/a&gt;
      &lt;figcaption&gt;
          &lt;p&gt;Building Unreal Engine 5.6 from the GitHub Source Code With Android Support&lt;/p&gt;
      &lt;/figcaption&gt;
  &lt;/figure&gt;
&lt;/div&gt;

&lt;p&gt;Alright, I’m back with another video.&lt;/p&gt;
&lt;p&gt;If you caught the &lt;a href=&#34;https://www.babaei.net/blog/build-unreal-engine-from-github-source-code-microsof-windows/&#34;&gt;last one on building Unreal Engine 5.6 from source on Windows&lt;/a&gt;, you already know the drill. As promised—this is the GNU/Linux edition.&lt;/p&gt;
&lt;p&gt;We’re doing it the Linux way this time: clean, efficient, and just a bit different. Let’s dive in.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;UPDATE [2025/07/04]&lt;/strong&gt;: &lt;em&gt;The original &lt;code&gt;NDK_ROOT&lt;/code&gt; and &lt;code&gt;NDKROOT&lt;/code&gt; environment variables values used during the video shoot were misconfigured. That has now been corrected.&lt;/em&gt;&lt;/p&gt;</description>
    </item>
    
  </channel>
</rss>
