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    <title>HTC VIVE Focus 3 on Mamadou Babaei</title>
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      <title>Unreal Engine 5.7 Android Packaging &amp; APK Build Tutorial | Meta Quest &amp; HTC VIVE Standalone</title>
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&lt;p&gt;Let&amp;rsquo;s cut the noise. You want quick, clean, and painless Unreal Engine APK builds and packaging? You&amp;rsquo;re in the right place.&lt;/p&gt;
&lt;p&gt;A while back, I released two videos: one on &lt;a href=&#34;https://www.babaei.net/blog/deploy-unreal-engine-projects-android-meta-quest-standalone-mode/&#34;&gt;deploying Unreal Engine projects to Android and Meta Quest&lt;/a&gt;, and another on &lt;a href=&#34;https://www.babaei.net/blog/unreal-engine-openxr-hand-tracking-android-meta-xr-htc-vive/&#34;&gt;enabling proper hand-tracking using the Meta XR Plugin and HTC VIVE OpenXR plugins&lt;/a&gt;. I also tackled a frustrating issue on HTC VIVE devices, where APKs were launching as 2D apps instead of immersive VR experiences.&lt;/p&gt;
&lt;p&gt;That first video blew up; it became one of my best-performing uploads to this date, with tons of positive feedback. But one thing stood out in the comments: Unreal developers everywhere are struggling to set up the Android development environment and package APKs correctly.&lt;/p&gt;
&lt;p&gt;So, back by demand, and with something even better, welcome to the Ultimate Guide for deploying Unreal Engine projects to Android standalone-mode.&lt;/p&gt;
&lt;p&gt;This video combines everything from the previous tutorials; refined, updated, and streamlined. And to make things even easier, I&amp;rsquo;ve just open-sourced a brand-new one-click installer that sets up your entire Android development environment for Unreal Engine automagically. It downloads, installs, and configures Android Studio, SDK, NDK, and JDK, so you don&amp;rsquo;t have to lift even a finger.&lt;/p&gt;
&lt;p&gt;Whether you&amp;rsquo;re building for Meta Quest or HTC VIVE, this guide takes you from zero to packaged APK, with full VR support, working hand-tracking, and seamless integration of both Meta XR and HTC VIVE OpenXR plugins.&lt;/p&gt;
&lt;p&gt;Let&amp;rsquo;s dive in.&lt;/p&gt;</description>
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