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    <title>Hand-tracking on Mamadou Babaei</title>
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      <title>Unreal Engine 5.7 Android Packaging &amp; APK Build Tutorial | Meta Quest &amp; HTC VIVE Standalone</title>
      <link>https://www.babaei.net/blog/unreal-engine-android-packaging-apk-build-tutorial-meta-quest-htc-vive-standalone/</link>
      <pubDate>Mon, 17 Nov 2025 23:44:00 +0100</pubDate>
      
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          &lt;p&gt;Unreal Engine 5.7 Android Packaging &amp;amp; APK Build Tutorial | Meta Quest &amp;amp; HTC VIVE Standalone&lt;/p&gt;
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&lt;p&gt;Let&amp;rsquo;s cut the noise. You want quick, clean, and painless Unreal Engine APK builds and packaging? You&amp;rsquo;re in the right place.&lt;/p&gt;
&lt;p&gt;A while back, I released two videos: one on &lt;a href=&#34;https://www.babaei.net/blog/deploy-unreal-engine-projects-android-meta-quest-standalone-mode/&#34;&gt;deploying Unreal Engine projects to Android and Meta Quest&lt;/a&gt;, and another on &lt;a href=&#34;https://www.babaei.net/blog/unreal-engine-openxr-hand-tracking-android-meta-xr-htc-vive/&#34;&gt;enabling proper hand-tracking using the Meta XR Plugin and HTC VIVE OpenXR plugins&lt;/a&gt;. I also tackled a frustrating issue on HTC VIVE devices, where APKs were launching as 2D apps instead of immersive VR experiences.&lt;/p&gt;
&lt;p&gt;That first video blew up; it became one of my best-performing uploads to this date, with tons of positive feedback. But one thing stood out in the comments: Unreal developers everywhere are struggling to set up the Android development environment and package APKs correctly.&lt;/p&gt;
&lt;p&gt;So, back by demand, and with something even better, welcome to the Ultimate Guide for deploying Unreal Engine projects to Android standalone-mode.&lt;/p&gt;
&lt;p&gt;This video combines everything from the previous tutorials; refined, updated, and streamlined. And to make things even easier, I&amp;rsquo;ve just open-sourced a brand-new one-click installer that sets up your entire Android development environment for Unreal Engine automagically. It downloads, installs, and configures Android Studio, SDK, NDK, and JDK, so you don&amp;rsquo;t have to lift even a finger.&lt;/p&gt;
&lt;p&gt;Whether you&amp;rsquo;re building for Meta Quest or HTC VIVE, this guide takes you from zero to packaged APK, with full VR support, working hand-tracking, and seamless integration of both Meta XR and HTC VIVE OpenXR plugins.&lt;/p&gt;
&lt;p&gt;Let&amp;rsquo;s dive in.&lt;/p&gt;</description>
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      <title>Procedural Virtual Hand Mesh Animation Using OpenXR Hand-Tracking in Unreal Engine</title>
      <link>https://www.babaei.net/blog/unreal-engine-openxr-hand-tracking-procedural-virtual-hand-mesh-animation/</link>
      <pubDate>Sat, 07 Dec 2024 18:31:00 +0100</pubDate>
      
      <guid>https://www.babaei.net/blog/unreal-engine-openxr-hand-tracking-procedural-virtual-hand-mesh-animation/</guid>
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          &lt;p&gt;Procedural Virtual Hand Mesh Animation Using OpenXR Hand-Tracking in Unreal Engine&lt;/p&gt;
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&lt;p&gt;Building on the &lt;a href=&#34;https://www.babaei.net/blog/virtual-reality-openxr-hand-tracking-gesture-recognition-detection-unreal-engine/&#34;&gt;Introduction to Virtual Reality, OpenXR Hand-Tracking, and Gesture Recognition in Unreal Engine&lt;/a&gt; tutorial, this slightly more advanced tutorial will dive deeper into the following topics:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Transitioning seamlessly between motion controller and hand-tracking modes in Unreal Engine.&lt;/li&gt;
&lt;li&gt;Adding custom debugging gizmos to improve development and testing workflows.&lt;/li&gt;
&lt;li&gt;Visualizing debug virtual hands by incorporating the custom gizmos.&lt;/li&gt;
&lt;li&gt;Animating virtual hand meshes with OpenXR hand-tracking data, moving beyond basic joint representation with cubes.&lt;/li&gt;
&lt;li&gt;Re-using and adapting the gesture recognition code from the introductory tutorial to integrate with the new animated virtual hand meshes.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;This guide will help you take your VR projects to the next level with polished and practical implementations.&lt;/p&gt;</description>
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      <title>Introduction to Virtual Reality, OpenXR Hand-Tracking, and Gesture Recognition in Unreal Engine</title>
      <link>https://www.babaei.net/blog/virtual-reality-openxr-hand-tracking-gesture-recognition-detection-unreal-engine/</link>
      <pubDate>Sat, 09 Nov 2024 01:10:00 +0100</pubDate>
      
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          &lt;p&gt;Introduction to Virtual Reality, OpenXR Hand-Tracking, and Gesture Recognition in Unreal Engine&lt;/p&gt;
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&lt;p&gt;Here&amp;rsquo;s a lesser-known fact about me. Once upon a time, when it was just me and the dinosaurs&amp;hellip; Okay, maybe not that far back, but long before VR headsets, the Metaverse, and the social media craze, I used to teach people things for 8 years! I loved it so much that, honestly, I could talk for hours (don&amp;rsquo;t worry, I won&amp;rsquo;t in this video)!&lt;/p&gt;
&lt;p&gt;Anyway, enough of my rambling! Recently, I rediscovered that passion for teaching, and I&amp;rsquo;m thrilled to kick off a VR tutorial series in Unreal Engine. That&amp;rsquo;s why, as the introductory step into this series, we&amp;rsquo;re diving hands-first into the fascinating world of virtual reality.&lt;/p&gt;
&lt;p&gt;But, before we jump in, make sure to hit that subscribe button so you don&amp;rsquo;t miss any of my VR adventures.&lt;/p&gt;
&lt;p&gt;Ready? Let&amp;rsquo;s bring those virtual hands to life!&lt;/p&gt;
&lt;p&gt;Find the link to the video tutorial and the project repository down below.&lt;/p&gt;</description>
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