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    <title>ADB on Mamadou Babaei</title>
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      <title>Unreal Engine 5.7 Android Packaging &amp; APK Build Tutorial | Meta Quest &amp; HTC VIVE Standalone</title>
      <link>https://www.babaei.net/blog/unreal-engine-android-packaging-apk-build-tutorial-meta-quest-htc-vive-standalone/</link>
      <pubDate>Mon, 17 Nov 2025 23:44:00 +0100</pubDate>
      
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          &lt;p&gt;Unreal Engine 5.7 Android Packaging &amp;amp; APK Build Tutorial | Meta Quest &amp;amp; HTC VIVE Standalone&lt;/p&gt;
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&lt;p&gt;Let&amp;rsquo;s cut the noise. You want quick, clean, and painless Unreal Engine APK builds and packaging? You&amp;rsquo;re in the right place.&lt;/p&gt;
&lt;p&gt;A while back, I released two videos: one on &lt;a href=&#34;https://www.babaei.net/blog/deploy-unreal-engine-projects-android-meta-quest-standalone-mode/&#34;&gt;deploying Unreal Engine projects to Android and Meta Quest&lt;/a&gt;, and another on &lt;a href=&#34;https://www.babaei.net/blog/unreal-engine-openxr-hand-tracking-android-meta-xr-htc-vive/&#34;&gt;enabling proper hand-tracking using the Meta XR Plugin and HTC VIVE OpenXR plugins&lt;/a&gt;. I also tackled a frustrating issue on HTC VIVE devices, where APKs were launching as 2D apps instead of immersive VR experiences.&lt;/p&gt;
&lt;p&gt;That first video blew up; it became one of my best-performing uploads to this date, with tons of positive feedback. But one thing stood out in the comments: Unreal developers everywhere are struggling to set up the Android development environment and package APKs correctly.&lt;/p&gt;
&lt;p&gt;So, back by demand, and with something even better, welcome to the Ultimate Guide for deploying Unreal Engine projects to Android standalone-mode.&lt;/p&gt;
&lt;p&gt;This video combines everything from the previous tutorials; refined, updated, and streamlined. And to make things even easier, I&amp;rsquo;ve just open-sourced a brand-new one-click installer that sets up your entire Android development environment for Unreal Engine automagically. It downloads, installs, and configures Android Studio, SDK, NDK, and JDK, so you don&amp;rsquo;t have to lift even a finger.&lt;/p&gt;
&lt;p&gt;Whether you&amp;rsquo;re building for Meta Quest or HTC VIVE, this guide takes you from zero to packaged APK, with full VR support, working hand-tracking, and seamless integration of both Meta XR and HTC VIVE OpenXR plugins.&lt;/p&gt;
&lt;p&gt;Let&amp;rsquo;s dive in.&lt;/p&gt;</description>
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      <title>Deploy Unreal Engine Projects to Android and Meta Quest 3S/3/Pro/2 in Standalone Mode</title>
      <link>https://www.babaei.net/blog/deploy-unreal-engine-projects-android-meta-quest-standalone-mode/</link>
      <pubDate>Fri, 20 Dec 2024 17:28:00 +0100</pubDate>
      
      <guid>https://www.babaei.net/blog/deploy-unreal-engine-projects-android-meta-quest-standalone-mode/</guid>
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          &lt;p&gt;Deploy Unreal Engine Projects to Android and Meta Quest 3S/3/Pro/2 in Standalone Mode&lt;/p&gt;
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&lt;p&gt;All right… so… you might be wondering—where have I been? Did I fall into a virtual void or some digital black hole? Did I get sucked into a never-ending loading screen? Did Unreal Engine finally crash me for good? Well, almost.&lt;/p&gt;
&lt;p&gt;But I’m back! Back from the digital abyss. And let me tell you, I was this close to naming this video: ‘How to Deploy Your Soul to Standalone Mode’… because burnout is real, my friends.&lt;/p&gt;
&lt;p&gt;Jokes aside, YOU—yes, you awesome people—kept me going. I read your comments. I saw your feedback. And honestly, some of those messages… they were half encouragement, half passive-aggressive ‘Bro, where’s the next tutorial?!’ You all have zero chills. But… I like that. That’s what got me here today.&lt;/p&gt;
&lt;p&gt;So, by popular demand and an ungodly amount of coffee, here we are. Today, we will deploy your Unreal Engine projects to Meta Quest. We’re talking Android standalone mode, baby!&lt;/p&gt;
&lt;p&gt;And if you’ve been struggling with this process, don’t worry. I’ve suffered so you don’t have to. You’re welcome!&lt;/p&gt;
&lt;p&gt;But, before we dive into the screen-sharing and the real stuff, you know the drill. Smash that like button, subscribe, and drop a comment. If you don’t, I’ll deploy you into an infinite loop of beginner VR setup tutorials. Trust me, you don’t want that. So, it&amp;rsquo;s your call!&lt;/p&gt;
&lt;p&gt;All right! Let’s get into it.&lt;/p&gt;</description>
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      <title>Android: Install ADB drivers for any device without OEM drivers</title>
      <link>https://www.babaei.net/blog/android-install-adb-drivers-for-any-device-without-oem-drivers/</link>
      <pubDate>Tue, 26 Jan 2016 03:38:37 +0330</pubDate>
      
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          &lt;p&gt;Figure 1. Android Robot&lt;/p&gt;
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&lt;p&gt;Well, I started my &lt;em&gt;Android&lt;/em&gt; development on a &lt;a href=&#34;http://www.gsmarena.com/samsung_i9100_galaxy_s_ii-3621.php&#34;&gt;Samsung I9100 Galaxy S II&lt;/a&gt;. I never had any trouble getting ADB to work on &lt;em&gt;Microsoft Windows&lt;/em&gt; since I had the drivers from Samsung which was already installed due to my previous &lt;a href=&#34;http://www.cyanogenmod.org/&#34;&gt;Cyanogenmod&lt;/a&gt; installation process. Afterwards, I received a &lt;a href=&#34;http://www.gsmarena.com/asus_google_nexus_7-4850.php&#34;&gt;Nexus 7&lt;/a&gt; and a bit latter a &lt;a href=&#34;http://www.gsmarena.com/lg_nexus_5-5705.php&#34;&gt;Nexus 5&lt;/a&gt; which became my primary development device of choice. &lt;em&gt;Google&lt;/em&gt; did a good job by providing ADB drivers for All Nexus devices inside the SDK or as a &lt;a href=&#34;http://developer.android.com/sdk/win-usb.html&#34;&gt;small separate download on Android Developers website&lt;/a&gt; which was very easy to install. The trouble began when my development process involved testing my applications and games on devices other than Nexus ones I had. For some manufacturers I was never able to find the drivers. Finding the correct driver for each device was a huge pain until I found a solution that became a remedy for all my troubles getting ADB to work with any Android device, even without the OEM drivers. It even became my preferred alternative to manufacturer&amp;rsquo;s provided ADB drivers for all my other devices till this day, since I hate the bloat-ware and useless crap they provide along with their drivers which is inevitable to install anyway.&lt;/p&gt;
&lt;p&gt;In the rest of this post I&amp;rsquo;m going to share my easy solution with you:&lt;/p&gt;</description>
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